What are camera techniques?
Shot sizes, camera angles and camera movements all determine what the audience sees and how they see it.
The director’s camera choices are important:
- They guide the viewer's focus.
- They create emotional responses.
- They enhance visual storytelling.
Video - camera techniques
Check out the camera techniques in this film.
Where the camera is, how far it is from the subject and how it moves can have a big impact on your film.
Steady shots can feel calm. Handheld can feel more in-the-moment or energetic.
Distance matters too: wide shows the space, medium keeps us with the action, and close-up brings us nearer to emotion.
Angles change how we feel about a character or moment. Camera angles can shape how the audience sees a character or how a moment feels.
The camera doesn’t just show the story; it helps tell it.
Key points
- Shot sizes
- Close ups show detail and emotion.
- Medium shots can show characters as a 'natural' distance, their actions or how characters relate to each other
- Wide shots show where we are and give a sense of scale.
- Camera angles
- OTS (over-the-shoulder) shots help relate characters to each other.
- High angle shots can make characters or objects appear smaller or vulnerable.
- Low angle shots can make them appear more important, heroic or powerful.
- Camera movement
- Static shots can seem calm or controlled
- Pans, tilts, tracking shots can lead action or follow action.
- Smooth camera moves keep the audience focused on the story and action.
- Shaky, handheld camera moves can add tension and excitement.
On screen examples - camera techniques
- Image source, Universal Pictures / Syncopy / Atlas Entertainment / Landmark Media / Alamy

Image caption, Extreme close-up
'Oppenheimer' tells the story of J. Robert Oppenheimer, a physicist who helped develop the first nuclear weapons during World War II. The film uses extreme close-ups of the lead character to emphasise the intense pressure and emotional discomfort he experiences. This helps the audience to connect with his inner turmoil.
- Image source, Warner Bros. Pictures / Mojang Studios / Legendary Pictures / Pictorial Press Ltd / Alamy

Image caption, Medium shot
A medium shot frames the subject from the waist or hips upwards. In 'A Minecraft Movie', medium shots allow the audience to see facial expressions and body language. This helps establish the relationship between the characters and with their environment.
- Image source, StudioCanal / Brock Media / Arcade Pictures / Landmark Media / Alamy

Image caption, Wide shot
In 'The Outrun' the main character returns home to Orkney to recover from addiction. This wide shot shows her alone within a large, open environment. This reflects her isolation and vulnerability.
- Image source, Walt Disney Pictures/Walt Disney Animation Studios / Capital Pictures / Alamy

Image caption, Over-the-shoulder shot
'Lilo and Stitch' tells the story of a Hawaiian girl who befriends an alien. This over-the-shoulder (OTS) shot highlights the close connection between the characters. The focus is on the character facing the camera, but positioning the camera behind the other character's shoulder shows where they are in relation to each other. This helps make the conversation look natural on screen.
- Image source, Warner Bros. Pictures / Village Roadshow Pictures / Album / Alamy

Image caption, Low angle
In 'Charlie and the Chocolate Factory', Charlie and his grandfather win a trip to Willie Wonka's chocolate factory. In this shot, the camera is positioned at a low angle, looking up at the characters. This makes Charlie and Grandpa Joe appear important as they rise above the factory in a glass elevator, framed against the sky.
- Image source, Walt Disney Pictures / Lucamar Productions / Marc Platt Productions / Album / Alamy

Image caption, High angle
In 'The Little Mermaid', the title character, Ariel, falls in love with a human prince, and wants to live with him on land. This high-angle shot looks down on Ariel as she gazes up towards the surface of the sea. The angle makes her appear small and powerless, emphasising how far she is from achieving her dreams.
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Try this - camera techniques
Watch this video and give this camera techniques exercise a go!
Pick an everyday action that is easy to repeat.
It could be active like walking somewhere or doing a sport, or a more static activity like reading or drawing.
Film the same action in a wide shot, a medium shot and a close-up.
Then change the angle: high, eye level and low.
Try a point of view or POV (we show an example) shot, as if we are seeing through the character’s eyes. I
f you can, test zooming and then physically stepping closer.
Notice how different it feels.
What do you like best?
Roles/Departments
Director - Plans each shot using shot lists and/or storyboards and works with the cinematographer to develop a shooting style.
Cinematographer - Works with the director to develop the shooting style and then is responsible for filming on-set.
Camera department - Roles such as 1st AC (Assistant Camera), 2nd AC and Grip work beneath the cinematographer, to set up and use camera equipment to achieve each desired shot.
Camera trainee/Runner - Entry level job in the camera department, who helps with organising equipment and any errands their team needs doing.
Think about
- What type of shot size would best suit this moment?
- What kind of camera angle would suit this moment?
- What feeling does it create when you move the camera or keep it still?
Things to look for
- Use a variety of camera techniques to keep your content interesting.
- Changing the shot size, angle or movement creates a different feeling.
- Develop a style of filming which fits the story you are telling.
Things to consider
- Don’t use the same shot sizes or angles over and over again. Mix it up!
- Details are important - how are using the camera to pick up on them?
- Move the camera with the action.
- Think about coverage - capturing the same scene in different shots and this gives you options when editing.
- If you are filming a scene just as one shot, don’t stay still. Try moving around to make it interesting.