
Eurogamer asks: Can OnLive work?
- 26 Mar 09, 17:45 GMT
Launched at the Game Developers Conference, OnLive is making bold claims about its online streamed gaming service.
Our report on the launch of the service proved incredibly popular with readers, perhaps reflecting the level of interest in this online games delivery system.
Eurogamer has commissioned an article by Richard Leadbetter, who runs games digital video firm Digital Foundry.
It is a great read. In it, Leadbetter questions the technological background to this project, and while hoping it will be a success, he points out many of the obstacles in its path.
Read it here.

Obama and the online Town Hall
- 26 Mar 09, 15:59 GMT
As I write, President Barack Obama is engaged in an online town hall meeting.
He's speaking in front of a live audience, while the meeting is also broadcast on the net, and on some TV channels.
He's answering questions from the invited audience, and also responding to questions put to him online.
As I look now, 92,000 people have left more than 100,000 questions on the subject of the economy alone.
It goes without saying that there will not be 100,000 answers to those questions. So is there any point at all in this exercise at all?
The use of questions is being powered by an online tool called Google Moderator. It lets people suggest questions, and then vote on which questions are the most valuable in order to find trends and consensus.
More than 3.6 million votes have been cast.
So is this an example of democracy in action in the networked world?
Like any democracy it depends on the quality of those who engage, and the quality of the majority.
It also depends on how and when this exercise in democracy is used and to what extent those in a position to be influenced by democracy in action actually listen to the voice of the majority.
One of the most popular questions from the online audience, and most voted upon questions, was around legalising marijuana in the US and whether this would improve the economy and job creation.
I wondered if President Obama would choose to respond to this example of democracy in action. And he did.
"This was a fairly popular question and I want to make sure it is answered," he said.
He added: "The answer is no. I don't think it is good answer to grow our economy."
So an open and shut demonstration of democracy in action? Not quite.
He also said - somewhat tongue in cheek - in reference to the popularity of the marijuana question: "I dont know what this says about the online audience."
So while he responded, he also slightly dismissed the nature of the very audience he claimed to be answerable to.
Again I ask: Is this a model of enlightened democracy in action in the networked world?

The Digital Diplomats
- 26 Mar 09, 12:07 GMT
It was like any other new media get-together where a bunch of bloggers and social networkers gather to compare notes and work out what happens next. Except for a few things. Nobody was tapping away on a laptop or a mobile phone, nearly everyone was wearing a suit and tie, and the small room held at least eight British ambassadors.
For this was a session inside the Foreign Office on digital diplomacy, moderated by the BBC's technology correspondent - that's me. Having had my phones and laptop confiscated at the entrance to the Foreign Office, I felt digitally disempowered. But the diplomatic service appears to have barged into the blogosphere with alacrity. There are now more than twenty bloggers listed on the Foreign Office blogroll - from the Foreign Secretary to a Second Secretary in Zimbabwe - and there is a rush to embrace other social media tools like Twitter and YouTube.
Our hour-long session was supposed to put this whole digital diplomacy venture under the microscope and to work out whether it was paying off. Apart from me, there were other outsiders from organisations like Reuters and the Oxford Internet Institute. But the majority were senior diplomats, eager to share their experiences with each other - and still somewhat uncertain whether they were doing it right.
The Ambassador to Vietnam Mark Kent blogs in Vietnamese and also on an English-language site. But why? "Part of the purpose is just to show that using the internet is a good thing. It gives a little bit of support to the blogging community out there."
His blog - my Vietnamese is poor, so I'll take his word for it - is more about throwing a light on the daily life of an ambassador than heavyweight policy issues. That's also reflected in his YouTube videos, where he takes us out onto the streets of Hanoi.
For the Tet festival, he got David Miliband and Sir Alex Ferguson to wish the Vietnamese a Happy New Year - and won a lot of YouTube hits and seventy comments on his blog. "If I just blogged on very technical issues," he says, "people would think it was devoid of personality. People want to know about you."
But right at the other end of the spectrum is John Duncan, British Ambassador for Multilateral Arms Control and Disarmament. He definitely broaches very technical arms control issues in his blog, and even uses it to comment on UN negotiations, almost in real time. But who's reading it?
"There aren't a lot of comments," he confessed," I'm not sure why. But journalists around the world use my blog to get quotes from the British ambassador." Of course, comments are not the only index of a blog's success. And Duncan notes that his site is also about connecting with very well-organised campaigners, who make full use of blogs: "In order to engage in that dialogue we had to have something similar."
I felt we were still searching for one solid reason why it's valuable for busy diplomats to clatter away at the keyboard - because as far as I can see, they all do it themselves, unlike some corporate bloggers."I blog to change the brand," said Alex Ellis, our bicycling, open-shirted and youthful man in Lisbon. (I'm afraid I've reached the age when even ambassadors can look unfeasibly young). He blogs for a Portugese paper and, as well as seeking to transform the ambassadorial image, he says he wants "to reach a new audience, to learn myself, and to make people laugh".
I wondered whether they all felt they were part of the blogosphere, engaging with other bloggers, wading into the online debate. They seemed slightly unclear about that - and the questioners from the floor probed the overall motivation for the digital diplomacy project.
Ian Brown of the Oxford Internet Institute wondered how authentic Foreign Office bloggers could be, pointing out that Craig Murray, the former ambassador to Uzbekistan, had been very authentic - and had lost his job as a result. He also wanted to know whether it was really a diplomat's job to be a journalist. Philip Barclay admitted his very popular blog, which has chronicled events in Zimbabwe, was akin to journalism but said that it worked as a way of getting the British government's message out.
Tony Curzon-Price of openDemocracy felt that the bloggers could be authentic as long as they were transparent about their mission. He said the Foreign Office needed to proclaim: "We are representing the interests of Britain here and this is how we do it."
What seemed to unite the meeting was a conviction that the world - campaigners, journalists, politicians - was using this new technology, so the Foreign Office had no choice but to be part of the conversation. The ambassadors left saying that they'd learned some new tricks from each other's blogging experiences and that they would redouble their efforts.
I returned to my office where a colleague - a very experienced correspondent who doesn't yet blog - asked me where I'd been. When I told him he said "Ambassadors blogging? What a waste of time. They should be handing out the chocolates." It seems the Foreign Office still has some work to do on selling the idea of digital diplomacy - and modernising the ambassadorial brand.

Nintendo's secret sauce
- 26 Mar 09, 09:09 GMT
Nintendo's president Surato Iwata was the sell-out gig of the week here at GDC. Just minutes before he took to the stage, the line of people snaked outside for more than a block.
Preceding his appearance, there was a lot of talk and hope that he would pull a rabbit out of the hat and excite the audience with a new product like a Wii Relax or Wii Qube said PC World.
Alas none of this came to pass and a few of the gamers I spoke to afterwards were disappointed that what he did announce didn't amount to much. Oh apart from a free copy of Rhythm Heaven which everyone got.
At every turn it seemed Mr Iwata covered up the lack of real product news with some knockout sales figure. Fifty million Wii's, 100m DS units, 14m Wii fit sales, 1.4 m pre-orders for the DSi and so on.
Mr Iwata did however make up for this by giving an entertaining talk about what makes Nintendo tick and revealing the methods video games guru Shigeru Miyamoto has deployed in developing products. Nintentdo's hit maker is responsible for things like Wii Sports, Wii Fit, Mario and Donkey Kong.
For Mr Miyamoto, "he sees game development opportunities where other people don't. Ideas are everywhere" said Mr Iwata.
His love of gardening inspired the game Pimkin, a GameCube title that was relaunched on the Wii. The idea for the Wii Fit was sparked when Mr Miyamoto weighed himself on the bathroom scales. And buying a puppy led to the creation of Nintendogs, one of the company's big sellers for the DS hand-held console.
Mr Iwata said when his mentor is developing a game, he as president stays well away until Mr Miyamoto has something worth showing.
Sometimes the prototype period can last as much as two years. Mr Iwata said he makes a point of not asking questions in case it "forces the team to cut corners or settle for less than their desired outcome".
Mr Iwata however admitted that this approach "is not good for my mental health".
When Mr Miyamoto is ready to show Mr Iwata something worth seeing then the Nintendo machine gears up and designers, marketers, strategists, advertisers and the like swing into action.
Mr Iwata said he hoped this sneak peak would inspire developers across the gaming community.
Remi Lavoie a programmer with DTI software said most of this was not "not revolutionary stuff. Most people who work in the industry know that kind of stuff though it is interesting to hear what makes such a successful company tick".
But the real secret to Mr Miyamoto's success lies in his tactic to "kidnap" random employees and watch them playing a game.
Mr Iwata joked "the victim is handed a console and told to start enjoying him or herself. There is no discussion, no lists of questions, no need for the player to talk."
All Mr Miyamoto wants to see is how someone plays the game and how and when they react. The development team are not allowed to even walk the "player" through the game because Mr Miyamoto believes that "we cannot send a developer to every home, so the kidnapped victim must figure it out for himself."
Michael Hershberg from Blizzard said "I think Nintendo has some fascinating insights into what makes people enjoy games and it will help me think more about what it is that we want players to actually experience."
Mr Iwata said "when the kidnapped victim is happy the team has succeeded. As a game developer we create entertainment, entertainment is supposed to be enjoyable.
" If it can't be enjoyed the fault belongs to us," stated Mr Iwata.

Gaming luminaries chew the cud
- 26 Mar 09, 08:30 GMT
Microsoft is apparently working on the next version of the Xbox.
No surprise perhaps, but that little nugget of information emerged from the "luminaries lunch" held at the Game Developers Conference.
For the second year in a row, a select number of journalists were allowed to come and eavesdrop on half a dozen industry players over sandwiches and wraps at the W Hotel in San Francisco, which has become a sort of semi-official hang out during the week long event.
News of the successor to the Xbox 360 was dropped by Rob Pardo of Blizzard Entertainment, the company behind World of Warcraft and Diablo. He said that he had been in talks with Microsoft and seems to be the only developer that has so far been approached.
The issue came up when David Perry, a 25-year-old veteran who started in the industry aged 15, posed the question "What direction would you take Microsoft or Sony to ensure they lead and not follow in the console business?"
At first pass, Will Wright, the creator of the Sims and Spore, said he would like to "decline the job" while Warren Spector of Deus Ex fame and boss of Disney's Junction Point Studios, indulged in a little mischief.
"I want to see what you guys are going to do with the Wii," he quipped to Mr Pardo.
The Blizzard boss merely raised his eyebrows and kept his own counsel on that one.
To spice things up Mr Perry announced that "on the record the PSP is going to be a digital device. I know that for a fact."
The discussion for a while rotated around content with Mr Spector saying too much of it is knuckle-headed.
"What we need to do is change the content. Am I going to get an axe in the head, or is it going to be a club? Which car or truck is going to be rolling down the street?" he asked.
"We don't need another game about space marines saving the world, we don't need another game about elves and orcs," he concluded.
The discussion then took a decidedly weird turn when Mr Wright said "I'm sure half the people in this room have played the urinal game."
As the room erupted into laughter, he tried to explain the premise of the game and went on to say "we need to make games about the world that are interesting, surprising and illuminating.
"We can make games much more relevant even across cultures and demographics."
That comment came amid a conversation about social gaming which was sparked by a remark made at the recent BAFTA awards by Nolan Bushnell, who is considered the father of electronic gaming and is the inventor of Pong and founder of Atari.
He said that going to a bar is social, but that sitting in a darkened room communicating with thousands of people virtually, isn't social.
A 40-minute discussion among these luminaries ensued.
"Social gaming is becoming cool," said Mr Pardo who also paid reference to the World of Warcraft community and pointed out that "many of them have jobs, and kids".
But Mr Perry questioned whether hanging out online playing games constituted a "real relationship".
"Is it the same as having a beer," he pondered.
"Who cares," replied Mr Wright "If it's real. If it has value that's all that matters."
Brian Fargo, who founded Interplay productions, said that all this "socialising online" has had a negative effect on his behaviour.
"I've become more antisocial as time goes on. I have a Blackberry and I have all these friends.I can't tell you how many times I think I wish they would just e-mail me.
"This is a great philosophical issue. Are we becoming more antisocial? I probably spend more time e-mailing, text messaging than talking," he said.
Neil Young the founder of Ngmoco, which makes games for the iPhone, noted that this "august" group of people were beginning to sound old.
"People who instinticlvely understand multi-tasking as a way of life and grew up with our medium are more willing to fully explore it.
"I would argue next year none of us should be here (at the luminaries lunch). We should figure out who the top six freshest game makers are. I bet you will have different talk and they won't talk about fantasy games or sci-fi."
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